Wartnose Goblin Jousting Shenanigans

Having tried out both Hairfoot and Wartnose Jousting, Mike B and I decided to get some all-goblin bouts in down at the club.

In case you’d missed it, Hairfoot Jousting is a fun little game from Joseph McCullough and Osprey Games. It’s a very low figure count game that plays in around an hour, so ideal for drop in/ drop out games at a show or a club night.

Axeman, Bellend and Pothead – Mike’s second team (3D prints painted by Mike Bradford)

The first half of the book is about Hairfoot Jousting – a sport played for cheers and laughs by halflings riding twee oversized animals. However, turn into the second half and you find Wartnose Jousting – essentially the same set of rules, but re-skinned for goblins jousting each other for jeers and pain. Mike and I had both felt drawn towards the goblins so that’s what we were playing with.

Skulwig, mighty goblin jouster. Converted Northstar Miniatures with Perry Miniatures helmet. (See the video about these conversions here).

Game 1 saw us taking on the challenge of the Spikefoot Run – a race/ combat event in which both sides take a three goblin team, designating two as the ‘runners’ (who have to complete laps of the arena) and one as the ‘blocker’ who has to, you know, whack the other team.

Erbert, my cockroach-riding blocker from Game 1. You can see how I made the magnetic bases for the miniatures in this Northstar Magazine article here.

The main piece of scenery required for the scenarios is something to demarcate a 75 cm diameter arena. This doesn’t need to be anything special – Mike used a set of standard wargaming walls from Treefellas. Of course, being a goblin arena, there were also some unpleasant obstacles, including some spiked fences and pits that Mike had knocked up.

Hairfoot/Wartnose Jousting uses a very entertaining (if somewhat random) movement system. You begin your move by pointing your mount in the direction you want it to go, then roll a D6. There are six templates and you get one of these according to the number rolled! If you run into an opponent, you can whack them, hopefully causing Endurance loss, and if you run into an obstacle, you lose Endurance (though you gain a Jeering token as the crowd laugh at you. Get ten of these and you can trade them for a dice reroll).

Once you get into it, it’s not quite as mad as it sounds, as there are some special rules for each mount that can help you to plan your move. Frogs (being bouncy) can jump over obstacles in your path, avoiding damage in many situations. Cockroaches (being tough) ignore damage from running into obstacles. And several creatures have the ability to swap between different movement templates, giving you just a little bit more control. If you’re charging an enemy, because the templates are 60mm wide (the same width as the bases), you’re likely to hit them even if the direction wasn’t quite what you planned.

Anyway, back to the Spikefoot Run. My three challengers were Skulwig, riding a frog, Prince Charming (on a centipede) and Erbert on his trusty cockroach. Skulwig and Charming were sent to be the ‘runners’ (having some special rules giving me a bit more control over movement); Erbert was the ‘blocker’ as he could run into obstacles without damage.

Both pairs of runners set off, ricocheting off walls and obstacles as they progressed. Erbert had some success as a blocker, taking out one of Mike’s runners, and both sides progressed to rack up two laps apiece. Whoever could take the third lap would win it. Unfortunately, my runners had taken so much damage from their inept navigation of the course, Skulwig soon dropped out. Charming was limping towards the line when he was felled by a random event – a hail of pine cones from the spectators which did for his final point of Endurance! This left Mike with one runner in the race and he was ruled the winner.

Skulls on sticks, quickly created from spare parts from the Wargames Atlantic Classic Fantasy Skeletons box.

Game 2 involved a more formal joust with the Boneyard Arena scenario. This involved a bit of a tourney spiced up with five skulls on sticks; there were bonuses for hooking the skulls with your lance, and if a single jouster managed to hook three skulls, they were the winner and the game was over. This sounded like a big ask but I thought I’d give it a go.

Skulwig, Sir Orrid and Kashan the Mighty!

For this game, I fielded my complete team of frog-mounted riders (inspired by the art of Brian Froud – you can see a short video about making them here) converted from the official Northstar Miniatures for the game. These were Skulwig (yellow pennon), Kashan the Mighty (white pennon) and Sir Orrid (red pennon). Mike put out three unpleasant types wearing/ wielding different kitchen utensils – Pothead, Bellend and Axeman.

The game got off to an exciting start as both Skulwig and Axeman managed to hook skulls but started to settle down as we then kept missing (you need quite a high dice roll to pull it off – I think we’d both got lucky at the start). Attrition was lower in this game than usual as we were mostly focused on trying to hook skulls, though Mike’s goblins seemed to be hitting the wall an awful lot. I eventually figured out that this was down to Mike trying to gain ten Jeering tokens to be able to get a re-roll in order to hook more skulls! Typical goblin tactics :-).

Once Skulwig had hooked the first skull, I’d decided that he’d go for all the others, while his team mates concentrated on blocking the opposition. This soon paid off as Skulwig got his second skull.

However, by now Mike had got his ten Jeering tokens for a re-roll and just beat Skulwig to the skull by virtue of his initiative roll. However, even with the re-roll, he just failed to do it and Skulwig pulled it off, winning the match. At which point the goblin and frog-men supporters invaded the pitch.

This was a lot of fun and a great diversion from the more serious projects that I’d been working on. It’s not a hard game to learn and, if you can cope with the lack of total control over your mounts, is a brilliant choice for a club night when everyone needs something lighter. We will definitely play again!

Skull no 3! Skulwig is victorious and the pitch is invaded (Toadmen by Bifrost Miniatures/ Warbases)

Video & Frog Frenzy! 29.6.25

It’s been a busy week and a number of video projects have come together all at once!

First up, we have my Brian Froud-influenced goblin jousters! These started off as Wartnose Jousters by Northstar with a bit of extra conversion work and are accompanied by some Toad Men from Bifrost Miniatures (Warbases) plus a giant frog leader from Crooked Dice. I made a short video about this project if you’re interested. If you enjoy this, please do like and subscribe!

I also had a video chat with Nick of Medieval Wargamer to discuss future plans for Midgard and specific rules for high to late medieval gaming. We talk about stuff like arrow storms and command and control in medieval battles as Nick is planning to refight Poitiers in the next few weeks using the rules.

Finally, more video…back in January I met up with Alex of Storm of Steel wargaming for some WW1 gaming at Verdun. This new video follows a game based on Operation May Cup, the German attack on the Verdun front in May-June 1916. This is on a much wider scale than the 1/56 skirmish that we played inside the tunnels of Fort Vaux in Alex’s previous video; using the Square Bashing rules and Kallistra 12mm (1/144) miniatures, we played out a game covering several miles of front.

Finally, I’m busy prepping 6mm terrain for our forthcoming visit to the Joy Of Six show in Sheffield on July 13th. I’ve always wanted to visit this one, and the gang were keen to put on a Glorantha game using Midgard Heroic Battles in 6mm. Might see you there?

Cheers

James

Yet more Video… and a Midgard Moot date for 2026

I’ve just posted my latest video, a picture report of a mini-campaign that I played on my visit to Wales a few weeks back. Lord Raglan (Gareth Lane) hosted and providing his amazing Hundred Years’ War collection for two games of Midgard Heroic Battles.

I’ve also got a provisional date in the diary for Midgard Moot 2 next year! No booking information yet but I’m looking forward to this.

Midgard Heroic Battles – Early Italian Wars Lists

Back in April 2025, John Savage ran a superb early Italian Wars game inspired by the Battle of Fornovo in 1495.

I initially expressed my concern that it was a bit late for Midgard, but he talked me round! It turned out to be the most-requested hosted game of the event and was an impressive spectacle to boot.

John has kindly penned us a pair of 300 and 400 point lists for the French and Italian League Forces, including all manner of blokes with pikes, some guns and a bear mascot as well. There are also new Traits for Pike Blocks and Hatred which might adapt well to other settings.

Mogsymakes on YouTube 8.6.25

Well, it had to happen. I’ve finally put Mogsymakes onto YouTube. After the success of the videos recorded by Too Fat Lardies last year for the release of Midgard Heroic Battles, I knew that I needed to generate some content myself. This is all a bit of an experiment at the moment, but please do have a look and Like and Subscribe if you’d like to see more. Find the Mogsymakes YouTube channel here.

Currently there are three videos up covering Miniature Photography, Painting Plate Armour and Movement in Midgard Heroic Battles.

Cheers!

James

Busy Times! 6.6.25

I’ve been travelling a lot over the last few weeks and also working away on the Midgard campaign supplement, so not as many updates as usual!

Last weekend saw me paying a visit to UK Games Expo in Birmingham – my first trip. As reported to me by everyone else who has been, it’s huge! Mostly board games but a good spread of RPGs, miniatures, dice, tokens and accessories of all kinds (plus Viking/ Saxon reenactors as seen here). It’d be great to get Midgard Heroic Battles along there in the future if I can.

Jon Hodgson of Handiwork Games was also there selling his fab range of RPGs and background books – nice to catch up with him and meet author Malcolm Craig too.

Annie of Bad Squiddo was doing a sterling job of selling capybaras, turkey men and a whole range of lovely minis.

The following day, I was back on the train heading to visit illustrator and Peters Paperboys creator Peter Dennis. I’d been invited to run an introductory game of Midgard for him and some friends and decided to plump for a refight of the 1066 Battle of Stamford Bridge.

Everyone got stuck in with great fervour, resulting in an even greater bloodbath than the historical version! Hardrada and Tostig both died heroically, but so did Harold Godwinsson, thus leaving not many options to hold off Duke William. Fortunately, a random dice roll decided that the Norman fleet had been hit by a storm and William had gone to the bottom with his ships. Tolkien might have approved of that.

Showing the speed of assembly of Peters Paperboys, I made a Saxon 14-Unit Force plus Heroes in five evenings prior to the 1066 game. With a proper basing job, the effect of these 2D minis is exceptionally good.

Painting has been at a minimum as I’ve been hammering the laptop keys on various Midgard projects. However, being inspired by diorama-style whole unit basing, I’ve pulled my very old and disused Viking force out of the loft for a possible revamp.

And in the midst of all this, I also managed to take a trip to Wales to visit Gareth Lane (Lord Raglan). We played through a 2-game mini-campaign set in the Hundred Years’ War using his stunning 28mm collection and a few small rules tweaks for the later medieval period.

And today I’m catching up! More soon.

Midgard at Mount Badon – Partizan Preview 2025

Arthur and banner bearer by Gripping Beast (metal 28mm), Derfel and the Wolfshields converted from Victrix, Gripping Beast and Oathmark plastic kits. All backgrounds by Jon Hodgson Backdrops and used under licence.

“I wanted the bards to sing of Derfel Cadarn at Mynydd Baddon.  I wanted men to look at me and say, there is the warrior who broke the wall at Mynydd Baddon, I wanted the power that comes  from reputation.  A dozen men in Britain had that power; Arthur, Sagramor, Culhwch were among them, and it was a power that superseded all other except for kingship.  Ours was a world where swords gave rank, and to shirk the sword was to lose honour.” – (Excalibur, Bernard Cornwell, 1998)

Heck! It’s nearly time for Partizan – best finish off basing those figures then! This year’s game is a dive into the early medieval ‘Arthurian’ age using Midgard Heroic Battles, for which I’ve been working on a number of hero vignettes and a couple of new units.

Supposed to be Arthur’s greatest victory, Mount Badon is much debated by historians. Fortunately for us, a previously lost account of the battle was discovered in the 1990s in a monastic archive that had somehow made its way to Massachusetts, USA. Saint Bernard of Cornwell, a prolific if mischievous scribe of the 13th century, had translated and transcribed what he claims was the eyewitness account of Derfel Cadarn, one of Arthur’s lieutenants in the battle.  

St Bernard places the battle at Little Solsbury Hill, overlooking the city of Bath (then Aquae Sulis), so we have followed his version in almost all the details of our reconstruction. That said, it must be admitted that some of Saint Bernard’s descriptions of weapons and armour have been described by a noted military historian as ‘complete cobblers’, so have been omitted from our tabletop in favour of more plausible equipment.  On the other hand, the war dogs of the Saxons have been left in on the advice of Ridley Scott’s personal historical consultant and Darren of Gripping Beast.

Our scenario follows the events described by Saint Bernard, in which the Britons have been trapped on Mount Badon by two Saxon armies under kings Aelle and Tewdric. 

However, the sudden arrival of the men of Gwent, led by Lord Sagramor and Tewdric, begins the battle with an attack on King Aelle. 

Derfel Cadarn and King Cuneglas of Powys hold off the Saxons of Cerdic and the traitor Lancelot until Arthur arrives with a daring rear attack from his horsemen. The final British contingent to arrive is the Blackshield Irish accompanied by Merlin, which seals the fate of the Saxons.  That’s the plan, but will it play out like that?

Partizan is at Newark Showground, UK, on Sunday 18th May 2025. Might see you there?

Mid May Mogsy 9.5.25

Hi! It’s been a busy couple of weeks though it may seem quieter than usual online. I’m working away on multiple projects, none of which are quite ready to come out yet!

The current issues of Wargames Illustrated and WSS magazine both carry articles by myself for Midgard Heroic Battles. WI 449 contains my musings on using Midgard for Irish Mythology, whereas WSS 135 has a possible scenario for the Battle of the River Idle in 616 (alongside all the usual nice stuff in those mags).

Getting a final draft of the Midgard campaign system is taking its time. As ever, there’s all kinds of tweaks that need making. I’ve also been testing the latest versions of the new scenarios.

Next weekend, Sunday 18th May, is our big local show, the fab Partizan at Newark Showground, where we’ll be putting on the Battle of Mount Badon for Midgard Heroic Battles. I discovered last week that no-one in the group has Derfel’s Wolf Tails, so much sticking and painting has been taking place! And I’m quietly glad that I saved all the wolf tails from my Oathmark goblin sprues…

By request of Nick Eyre, some pre-release Hairfoot & Wartnose Jousting figures have also made it onto my painting table. It’s getting busy on there! (Finished figures shown with Jon Hodgson Backdrops).

Cheers!

James